BlitzMax is a basic programming language targeted at creating games, but can also create native GUI applications
NOTE: Separate Intel and PPC versions available, visit the homepage for the PPC version.
Enhanced BASIC language
BlitzMax is BASIC...but with a few twists, including:
Fully dynamic arrays
Inheritance and polymorphism
'By reference' function parameters
Byte, Short, Int, Long, Float and Double numeric data types
Array and string slicing
Flexible 'collection' system for dealing with linked lists etc
Low level pointer handling
The ability to 'Incbin' binary data and access it as easily as if it were a regular file
External language support for interfacing with C/C++/ObjectiveC or assembly code
BlitzMax has been designed from the ground up for multiplatform support, and BlitzMax programs can be compiled for Windows, MacOS X and Linux. The BlitzMax license is 'all in one' - buy BlitzMax once and run your programs on all three platforms!
Easy to use 2D command set
BlitzMax includes the Max2D module which contains a set of very easy to use 2D commands. These use 3D hardware to draw graphics to the screen, allowing for advanced effects such as realtime blending, rotation and scaling.
Intelligent build system
IDE and Debugger
OpenGL 3D support
Tons of source code included