Bones is a 100% Cocoa application, written in Objective-C, for rolling virtual dice. Dice can be grouped into hands; those hands can be named. A group of named hands may be saved as a set. Saved sets are available with every launch of Bones.
Virtual dice rollers have existed for years now, but one area in which I have always felt they lack is in their ability to exploit their virtual nature. Itâs not enough, in my mind, to simply roll a few dice. Why not be able to create a stack of dice of varying types, roll them a few times, drop the low and high values, get the total of all dice rolled, then save that stack of dice to call upon again and again?
For RPGâers (most likely the primary user of a program of this nature), perhaps youâre rolling an AD&D character, rolling four six-sided dice and dropping the lowest die from each roll. It takes two mouse clicks and two keyboard commands to perform this action in Bones. Create a set of dice, ready for your common RPGâing needs and save it with a name of your choice. Now you can roll âNPC Character Generationâ at a momentâs notice.