Assault Cube

Licence: Freeware
Version 1.0.4 | Release Date: 2009-07-22 | Download
  • CLIENT SIDE:
    • Map added: ac_aqueous
    • Small layout change in ac_desert2
    • Option to enable custom player skins in non-team modes only.
    • Map messages now show in the loading screen.
    • "menuselectionbgcolor" allows you to change the background of your menus.
    • Server browser now shows modded servers (those with 'negative' protocols) as mods.
    • More detail added to ac_douze.
    • "scopesensscale" slider added.
    • "menuinitselection" command added for scripters.
    • Added Map-pack integration.
  • MAP EDITING:
    • Menu to edit skymaps added.
    • "editmapmsg" command allows easy editing of the map message.
    • "entstats" will print entity statistics to the console.
    • "showmodelclipping" shows the full clipping of all models in the map.
    • Command "nextclosestent" for selecting the other entity, if some entities overlaps each other
    • Command "closestenttype" allows you to select only a particular type of entity.
    • "nextplayerstart" cycles your HUD through each of the "playerstart" entities. Useful for showing you the direction spawns face, or where they are.
    • Using 1, 2, 3 or 4 when in editmode, while scrolling, allows you to edit the first, second, third or fourth value in the nearest entity.
    • Holding "M" and scrolling moves an entity.
  • SERVER SIDE:
    • Nickname blacklist (or whitelist).
    • Print server and protocol version at startup.
    • New make option for "server_install" with reduced dependencies.
    • An option has been added to specify a file to read the command line arguments from.
    • A new parameter had been added to choose the syslog facility.
  • BUG FIXES:
    • Allow changing team when dead (but not spectating).
    • Defuse triggerhappy alias context cleanup.
    • Block connecting to full, passworded servers.
    • Tabs are now allowed in the maprot/serverpwd config files.
    • Ponies mode fixed.
    • Text input field improvements/fixes.
    • Spawns in ac_shine fixed.
    • "editent" command fixed.
    • Fixed crouching on very thin clip entities.
    • GFX quality slider is now independent of the MINLOD variable.
    • OMGponies! mode is now independent of blood variable.
    • Sound quality slider is now independent of maxsoundsatonce variable.
Version 1.0.1 | Release Date: 2008-12-17 | Download
Changes:

Gameplay

  • New maps: ac_power, ac_elevation, ac_toxic, ac_urban, ac_shine, ac_desert3, ac_keller, ac_sunset, ac_arctic and ac_scaffold.
  • New game modes: Hunt the flag, Keep the flag & Team keep the flag.
  • Crouching, hide effectively and shoot with more precision.
  • Smooth recoil changes.
  • Spectator and player-following.
  • Reduced violence mode.
Audio
  • OpenAL 1.1 support (Allows for 5.1 surround sound).
  • Footsteps, bullet ricochets and other new sound effects.
  • Voice-coms, a varietey of team commands.
  • Action music when stealing the CTF flag.
  • Two new soundtracks (Cube 1).
  • Ambient map-sounds.
Graphics
  • Stencil shadow support.
  • Brand new mapmodels.
  • Vertex lighting for mapmodels.
  • Visibility options for player models.
  • Custom playerskin support.
  • Scorch marks made by grenades.
  • Muzzle flashes.
  • Bulletholes (Cube 2).
  • New sniper scope.
  • New text rendering (Cube 2).
  • Batched model rendering.
  • New startscreen and icons.
  • New damage screen.
Interface
  • Enhanced scoreboard asthetics and features.
  • More advanced/intuitive interface for changing sound and video options.
  • Keybinding menu, mouse invert support.
  • Welcome menu that asks for fundamental options to be changed.
  • Map and crosshair menus show ALL items from their resource directory.
  • Sliders, checkboxes and text-inputs now available for menus.
  • Better crosshair menu/support.
  • An in-game multiplayer menu with the options that you'll specifically need while in-game, and also lists admin commands if you're administrator.
  • New custom connect and admin connect menu.
  • AssaultCube updates servers for you.
  • Nickname, mapname and entity type auto-completion.
  • When files are written to disk by the game, the game advises you.
  • Game output prints scores at the end of each match in the console.
  • Damage indicators in the HUD.
  • Text cursor now makes a flickering effect.
  • Better countdown timers for respawn.
  • A compass inside the minimap.
  • Support for apple meta keys.
  • Mouse sensitivity is now "floating point".
Server
  • AssaultCube server wizard (which allows it to run as a windows service if needed).
  • Even better netcode with various improvements.
  • Customizable ports allowed for servers.
  • CSL (cube server lister) support.
  • Whois command.
  • New masterserver implementation (OSS, ASP.NET).
  • Server supports syslog loggin on Linux-like patforms.
  • Auto-getmap and map config sending.
  • Server can provide custom maps and learn new maps.
  • When joining a server, players now connect to the smaller team.
  • New extensions/plugin system for the server.
  • New map storage/sending system.
  • Support for admins to change the server description in-game.
  • Multiple admin password support.
  • Passwords to allow access for blacklisted players.
  • IP Blacklisting support.
  • Team shuffle command.
  • Min/max player support for the maprotation - If there are too many/few players, depending on the map rotation settings, that map will be skipped in rotation.
  • Auto-ban threshold for the server.
  • Auto-forceteam ensures that teams are always even in team-based modes.
  • The server now checks cfg files periodically and updates if any have changed.
  • More secure sending of passwords to the server.
  • Simple SPAM detection and suppression.
  • Serverside demo recording (Cube 2).
  • Searching LAN will show all LAN servers.
  • Multiple IP addresses are allowed on one server.
Editing
  • New "clip" entity allows easy clipping for map editors.
  • Better support for mods of this game.
  • "editent" command to easily edit entities.
  • Flags and pickups show up in edit mode.
  • "loadnotexture" command, allowing a custom texture to be loaded if the user doesn't have the correct content.
  • Better playerskin support. See /docs/playerskins.html for more information.
Misc
  • Configurable script security contexts to run map configs in a "sandbox".
  • Multi-user support for Windows/Linux, stores your configurations/files to your user profile.
  • Lots of new documentation, including user guides for map editing.
  • 64-bit linux binaries now included in release.
Fixes
  • Map cleanups/fixes.
  • Better bot waypoints.
  • Quick-switch exploit fixed.
  • Forceteam/autoteam/team change issues fixed.
  • HUD gun no longer appears to go through walls.
  • Fixed reloading while scoping issue.
  • "hideradar 0" doesn't disable the minimap anymore.
  • Scope is always drawn at correct aspect ratio now.
  • CTF flag now drops correctly on heightfields.
  • "Unknown" servers now show as "empty".
  • Grenades don't fall through bridges/platforms.
  • Suicides drop the flag, instead of resetting it.
  • Better spawning - Players don't spawn in the same location (in arena game modes).
  • "sendmap filename" will no longer write to file, unless in co-op edit mode.
  • "getmap" will now get the right map, or no map.
  • Securemaps now work as intended.
  • Mapmodel occulling fix.
  • Documentation is IE friendly
  • Plus many others...
Version 0.93 | Release Date: 2007-07-29 | Download
No changes specified