Dominions 3

Licence: Commercial with demo
Version 3.23b | Release Date: 2009-04-08 | Download

· Battles in Inferno, Cocytus and the Void could not be viewed, fixed.
· Hovering over an equipped item and pressing 'l' sends it directly to the lab. Also added a popup for the 'l'
shortcut on the next screen where you choose a commander or the lab.
· Crash during turn generation bug fixed.
· Global enchantments could incorrectly stay up if its immortal caster was permanently banished, fixed.
· Immortals could die permanently from disease, fixed.
· You could get permanently unable to appoint a new prophet in some circumstances, fixed.
· Various magic items got bonuses on returning from other planes.
· Forgotten city adventures had broken traps. E.g. the ballista only dealt 1 point of damage.
· New units: Ryujin, Shark Warrior, Shrimp Soldier, Crab General.
· AI learned how to use the seduction, lure and corrupt special abilities.
· AI can no longer ignore sea of ice and similar restrictions.
· AI could ignore target restrictions for rituals like Tidal Wave in some circumstances, fixed.
· Recruitment ques are now greyed out when unrest >= 100.
· Monthly site searching with spells stopped targeting when no more prime suspects were available. Now
it will go through the less likely locations as well after the good once are searched.
· Creating new game with random map and same name without quitting resulted in wrong map graphics
being displayed, fixed.
· Stealing a mercenary from another player resets the merc's turn orders. This fixes a potential false cheat
alarm.
· Improved cheat protection.
· Improved spell messages for a few situations.
· More new units: Tatsu, Shikome, Monk of the Fivefold Path
· New spells: Signs of the Fivefold Path.
... and more

Version 3.21 | Release Date: 2008-11-14 | Download

----------
Modding commands v3.21
· New nation modding commands: #autoundead, #zombiereanim, #horsereanim, #wightreanim,
#manikinreanim, #tombwyrmreanim, #domkill, #domunrest, #templecost, #labcost.
· New site modding commands: #mon, #com, #clear, #incscale, #decscale.
----------
Features and bug fixes v3.21
· New spirits to summon for Jomon: Ujigami, Mori-no-kami, Kenzoku, Jigami, Gozy Mezu.
· R'lyeh dreamlands suffered from the same problem as Ermor once did. Dom-kill rate now multiplied by 5.
· Battle enchantments did not expire when leaving the battlefield by unusual means (e.g. being immortal
and getting killed), fixed.
· Shape changing could result in incorrect magic item loss, fixed.
· Wishing for a non unique item could remove too many items from the world, fixed.
· Game could crash due to too many large units on the battlefield, fixed.
· Crash during turn generation fixed.
· Improved cheat detection.
· Many random events have some fixes.
· Some rituals can now only be cast in certain terrains: Hidden in sand - waste, Mountain Vila - mountain,
Cloud vila - mountain, Leshiy - forest, Nushi - swamp, Shedim - waste, Seirim - waste.
· Hinnom PD reduced
· Hinnom start army reduced
· Hinnom Popkillers gives some unrest.
· Avvite Chariot size -> 5
· Dawn Guard -> 45
· Melqart Blood -> 3
· Ba'al Blood -> 2
· Ba'al eat Melquart event reversed.
· Onmyo-ji has got a fortune teller ability and battle summons.

Version 3.20 | Release Date: 2008-10-20 | Download

Bug fixes and modding enhancements.

Version 3.17 | Release Date: 2008-06-02 | Download

Three new nations inspired by biblical and near eastern giant-myths.
Hinnom, giants of primordial times and gruesome appetites.
Ashdod, descendants of the ancient Nephilim.
Gath, humans led by the last of the giants.
New spell: Manifest vitriol - summon the green lion of alchemy.
Shattered Souls - tartarians are insane and might act randomly.

... and more, check the download link.

Version 3.15 | Release Date: 2008-03-09 | Download

See link:

http://www.shrapnelgames.com/Illwinter/Dom3/6.htm

Version 3.10 | Release Date: 2007-10-28 | Download

It isn't called the "Mega-Patch" for nothing. Go read the changelog at http://www.shrapnelgames.com/Illwinter/Dom3/6.htm

Version 3.08 | Release Date: 2007-08-24 | Download

Bug Fixes, Tweaks, Enhancements v3.08:
New Nation: Tir na n'Og - Land of the Ever Young
New Nation: Eriu - Last of the TuathaMod Squad!
New mod commands: #spreaddom, #nobadevents, #incunrest.
Enforce some rules for #itemslots modding to prevent weird bugs in mods.
#siegebonus didn't work (Fixed)
#copyspell didn't work (Fixed)
Dragonflies' strength changed from 0 to 1 and they can now inflict damage.
Burden of Rime caused severe damage to diseased non-old people (Fixed)
LA Atlantis could not continue fort construction (Fixed)
(Fixed) Cave battlegrounds.
Mod that modified a monster's magic skills could lock up the game (Fixed)
#defaultmapzoom saved when editing maps.
(Fixed) Cave symbol that disappeared in version 3.06.
Some Tuatha and sidhe stat fixes.
Some sidhe magic skill fixes.
A few description fixes.
Light weight scale mail increased res cost.
Svartalf home only
Can use monthly cast multiple site search spells of the same type.
Some monsters were not always unparalyzed properly (Fixed)
Ritual of Rebirth didn't work with 15 size Hall of Fame (Fixed)
Wild Hunt and some more spells were buggy when attacking besieging armies (Fixed)
Magic site fixes, armor fixes, age fixes, hero fixes, unit fixes.
Y could be used to find undiscovered castles (Fixed)
No looming devils underwater.
Summon barghest and black dogs switched
Province defense overflow fix
Esc works when right side menu is hidden
H-shortcut didn't work (Fixed)
Marverni and me Man temples cost 200
Mind hunt could crash the game. (Fixed)
N?got gick fel: No space left on bg - bug fix (Fixed)
Mirror image (and glamour) does not protect units from missiles or magic.
Blade wind reduced # o e
Flaming arrows increased path lvl.
Sloth scale -> 15% / step
Kala-Mukha warrior and Palankasha increased cost
Ulm EA archers not stealthy.

Version 3.0.6 | Release Date: 2007-04-10 | Download

Bug Fixes, Tweaks, Enhancements v3.06:
Universal binary for Mac OS X.
Fixed some typos.
New spell for Man.
Name fixes for late era T'ien Chi.
Name fix for some Abysian humanbreds.
Darkness did not work properly regarding demons.
Modding: new commands: #domsummon, #domsummon2, #domsummon20.
Modding: new commands: #summon1, #summon5, #makemonster1-5.
Modding: #copy renamed to #copyspell in manual as well.
--noscoregraphs works.
Dreams of R'lyeh could hang the game if cast upon a province with only mindless commanders.
Hippocampoi Fields summoned a human soldier who immediately drowned, fixed so it summons a hippocamus instead.
Miasma dominion affected C'tis income badly as well.
Modding manual updated.
Modding: Resistances can be modded to exceed 100%.
Modding: can disable nation with #era 0.
Modding: new commands: #seduce, #succubus, #charge.
--mapsbcol didn't work. (FIXED)
Defense commanders didn't receive mirror image properly. (FIXED)
Dragon mastery ability could disappear unexpectedly. (FIXED)

Version 3.04 | Release Date: 2006-12-30 | Download
No changes specified