Modo

Licence: Commercial with demo
Version 302 | Release Date: 2008-04-02 | Download

- Physical Sky/Sun model added
- Bloom post effect
- Flex tool added
- Vertex Map deformation
- animation track view/dope sheet
- many bug fixes

Version 301 | Release Date: 2007-09-18 | Download

Added sculpting, animation and many other features

Version 203 | Release Date: 2007-02-28 | Download

Improved Functionality and Performance

UV Editing is improved through the addition of move and sew option

Added new UV Copy and Paste commands

Added new Added UV Orient capability

UV Relax operation is improved

The UV Unwrap tool works even better than previously

The Seal Hole option in UV Unwrap is more robust

Symmetric modeling operations are improved in the areas of polygon beveling, loop slicing and sliding, and joining vertices

Improved rendering memory management
A displacment rendering memory leak was found and corrected

The WeightMap texture layer has been updated to function correctly

Ray trace renderer speed was substantially improved

Rendering is up to 1.4 times faster in certain circumstances (average performance boost is approximately 1.1 times faster than 202)

Irradiance Cache rendering has been accelerated on high resolution rendering

Ambient occlusion, light and radiosity baking are up to 1.4 times faster.

File I/O

A DXF plugin that reads and writes ASCII DXF files is supplied

Supports import of various entities including polymesh, arcs, circles, lines, points, polylines etc.

Layers in the incoming DXF files are created as layers in modo

On export from modo, triangles and quads are exported into a polymesh, with vertex connectivity maintained.

Version 203 | Release Date: 2007-02-28 | Download

Improved Functionality and Performance

UV Editing is improved through the addition of move and sew option

Added new UV Copy and Paste commands

Added new Added UV Orient capability

UV Relax operation is improved

The UV Unwrap tool works even better than previously

The Seal Hole option in UV Unwrap is more robust

Symmetric modeling operations are improved in the areas of polygon beveling, loop slicing and sliding, and joining vertices

Improved rendering memory management
A displacment rendering memory leak was found and corrected

The WeightMap texture layer has been updated to function correctly

Ray trace renderer speed was substantially improved

Rendering is up to 1.4 times faster in certain circumstances (average performance boost is approximately 1.1 times faster than 202)

Irradiance Cache rendering has been accelerated on high resolution rendering

Ambient occlusion, light and radiosity baking are up to 1.4 times faster.

File I/O

A DXF plugin that reads and writes ASCII DXF files is supplied

Supports import of various entities including polymesh, arcs, circles, lines, points, polylines etc.

Layers in the incoming DXF files are created as layers in modo

On export from modo, triangles and quads are exported into a polymesh, with vertex connectivity maintained.

Version 202 | Release Date: 2006-07-31 | Download

Rendering:
- Performance is now optimized to achieve a peak rendering speed that is 42 percent faster than modo 201
- Interactively adjust gamma display
- Flip between 10 images for render review
- Editable Limited Region control for quickly rendering a specific portion of the image
- Soft shadows can now be generated from point and spot lights

Modeling:
- New create SubDiv option for the Pen tool
- Thicken tool for adding inner or outer thickness to geometry
- New object-to-object baking capability
- New ‘game’ and ‘unitless’ grids
- New bounding box display option for geometry
- New filled UV display mode that highlights unwanted overlaps in the UV editor
- New interactive UV relax with a pinning feature

Painting:
- New visible image ink display mode which lets artists place an image over a model and brush the image onto an underlying model
- New image ink stamp mode speeds the interactive rapid placement of logos, dirtmaps, scars or other images on the surface of models

Workflow:
- Ability to see scene lights in Advanced OpenGL
- Interactively adjust the F-Stop, focal length and focal distance of cameras

Version 201 | Release Date: not specified | Download
No changes specified