OpenTTD
- Version 0.6.2 | Release Date: 2008-07-31 | Download
0.6.2 (2008-08-01)
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- Fix: Custom vehicle names from TTD games were lost (r13884)
- Fix: NewGRF Callback 10 (visual effect and powered wagons setting) and powered wagons operation were not performed for articulated wagons [FS#2167] (r13870)
- Fix: In some cases the sprite cache could be filled with unremovable items [FS#2153] (r13869)
- Fix: Return of wrong parent scope of (NewGRF) industry variables (r13868)
- Fix: Loading of TTD savegames from the command line did not work (r13859)
- Fix: Buffer overflow for too long filename supplied as '-g' parameter (r13858)
- Fix: Cargo type lookup was incorrect for NewGRF version 7 files without a translation table [FS#2157] (r13855)
- Fix: GetTownByTile() is only valid for houses and roads (r13851)
- Fix: Power, running cost and capacity of multiheaded engines were (too often) doubled in newspaper resp. offer window (r13844)
- Fix: FreeType may return a bitmap glyph even if a grey-scale glyph was requested [FS#2152] (r13832)- Version 0.6.1 | Release Date: 2008-06-01 | Download
- No changes specified
- Version 0.6.0 | Release Date: 2008-03-31 | Download
- No changes specified
- Version 0.5.3 | Release Date: 2007-10-27 | Download
- No changes specified
- Version 0.5.2 | Release Date: 2007-08-12 | Download
- No changes specified
- Version 0.5.0 | Release Date: 2007-02-27 | Download
- Elrails: support for a fourth rail type, electrified rails with catenaries.
- YAPF: a lean-mean C++ pathfinder with far superiour * performance to NPF and the original pathfinder
- TGP: a customizable random land generator
- UTF8: full unicode support throughout openttd (display, input and output)
- NewGRF: newstations, newsounds, I18n and many more fixes and features
- Multiplayer: MP stability has greatly improved, desyncs diminished
- Version 0.4.8 | Release Date: 2006-09-11 | Download
Changelog:
* - Fix: A ship in a depot must be stopped before it can be cloned.
* - Fix: After changing directory in 'Play Scenario', the default scenarios didn't show up in 'New Game'
* 0.4.8-RC2 (2006-07-31)
* ------------------------------------------------------------------------
* - Feature: Add Italian town names as we have an official Italian translation
* - Codechange: Verify the presence of music files in the gm/ folder. This should also solve some 100% CPU buildup for some users.
* - Fix: Certain combinations of trains crash when moved around inside the depot.
* - Fix: Reversed arrow-sign in the multiplayer list column headers on sort by name
* - Fix: Industry production change button doesn't work for oilrig passangers.
* - Fix: Helicopters stopping in depot after autorenew/autoreplace
* - Fix: MorphOS crashes when you go a level up in the root level
* - Fix: UDP sockets were used even if network-availability was set to false
* - Fix: Crash when trying to build a vehicle type that is set to a max of zero
** 0.4.8-RC1 (2006-06-28 )
* ------------------------------------------------------------------------
* - Feature: Add Turkish town names as we have an official Turkish translation
* - Feature: Add a fully optional configure script that is a wrapper around the cumbersome makefile.config
* - Codechange: [NPF] Disable NPF totally for ships as it wholly kills performance (blathijs). Only for 0.4/ branch and 0.4.8.
* - Fix: Redraw the screen when switching the signal side in the patches window
* - Fix: It was possible to dig into a tunnel if certain rail combinations were ontop of it
* - Fix: A HQ could only be flooded at its northern tile, the other 3 were immune to water
* - Fix: Fix several glitches concerning foundations. Houses, property (rail/road/bridge/etc.) and cursor are now aligned properly
* - Fix: Prohibit altering a road tile while road works are in- Version 0.4.7 | Release Date: not specified | Download
- No changes specified


